New to the quarter mile? Start here — the basics of racing, tuning, currencies, and tournaments.
The Viewer is the best way to get to know other players in the game. It allows you to search for racers or teams and view their profiles once you find them. The viewer has a built in set of tools that offer even more interaction with other players.
What is NIM?
Nitto Instant Messenger (NIM) is an instant messenger system used to communicate with other players anywhere in the game. Know when your buddies are online and stay connected with them.
Email keeps track of important updates, payouts, race invitations, and announcements from the city and your crew.
Keep track of your friends with your buddy list. Clicking the buddy list button on your NIM will flip it over to show your buddy list. This list lets you see who is online and who isn’t at a glance.
You can learn a lot about a racer or team by checking out their profile. Know what to look for and where to find it by understanding the profile layout below.
The home icon indicates where you live.
Every player starts out living in Toreno with no rent. As you earn money, you be able to move into better neighborhoods and gain access to other shopping areas. You have to earn your way up in the world, so keep racing, and earning money, and someday you’ll reap the benefits of living in better areas. Beware! If you move into a more expensive neighborhood, and can’t pay the rent and expenses due to your spending ways, then you will automatically be kicked out and sent down a level. So watch your pennies
Neighborhoods are where players in the game live and shop. Each neighborhood has its benefits, but moving up opens many doors…but at a premium price.
If you can no longer afford to live in a neighborhood, you will be forced to move down, and your vehicles will be impounded until you can afford to take them out, or move up.
Every neighborhood also has a color code. This code is used throughout the game to signify where players are from. It is also a permanent badge for every player.
Now just because you earned the money doesn’t mean that you can spend it anywhere you want. This map has restrictions on where you can shop based on where you live. That’s right, these stores only service the racers that live in their neighborhood or higher.
Shops and dealerships are always open to browse, but when it comes time to buy they will only sell to players that live in their neighborhood or better. This also applies to the repair shop, dyno, paint shop and license and registration shops.
The widest selection of service, parts, and cars will only be available to the racers that are generating enough income to live in Vista Heights. It’s not cheap. Being the best never is.
Prize money is earned by winning races, tournaments, and event payouts. It can be used for purchases, upgrades, and entering bigger competitions.
Want to know what you’re up against? Check out any racer’s garage too see what cars they own and get details that can help you figure out how fast they really are.
Betting adds risk and reward. Choose the right matchup, manage your stack, and understand the odds before locking in a wager.
Spend your funds carefully. Buy the parts, cars, and upgrades you need today while keeping enough for future race expenses and tournament buys.
Dealerships are where you purchase new rides, compare stock stats, and decide which baseline platform fits your style and pace.
Part shops give you access to performance, cosmetic, and utility upgrades. Balance cost, risk, and reliability before deciding what to install.
Paint shops let you personalize your car with colors, wraps, and finishes that reflect your style and stand out on the line.
Registering your license keeps your racer profile active and may unlock access to certain events, tracks, and premium content.
Flow influences how well air and fuel move through the system. Better tuning flow supports efficient power and smoother throttle response.
Synchronization keeps the engine, fuel delivery, and drivetrain aligned. Poor synchronization reduces consistency and wastes power.
The air fuel ratio determines how efficiently the combustion event burns. Getting the ratio right helps maintain power and limit excessive heat.
Compression changes how hard each cylinder burns. Higher compression can provide more power, but the tradeoff is greater risk and sensitivity.
Risk is the cost of aggressive tuning. Big gains often come with a larger chance of damage, instability, or worse long-term reliability.
Damage increases with poor tuning and hard abuse. It affects performance, safety, and how much money you may spend repairing the car.
The dyno measures engine output, allowing you to compare changes, test specific setups, and dial in the strongest combination for your build.
Know your role. Teams are all about structure and depend on the members that make it up. Teams with strong members in the right places will go far..
There are many checks and balances built in to the teams. Leaders are the most powerful members of a team but even so are not immune to the collective say of the group. All of the different officers and members must learn to work together to form a strong team that can stand against others. Dysfunctional teams will only hurt themselves and their chances of winning when the time comes. Leader Icon The Leader This is the Person responsible for the entire team. The leader can accept or decline membership applications. He or she can appoint or remove dealers as necessary and also has control over the team funds. The leader can make disbursements anyone on the team from the communal team funds, including him or herself. When it comes to being in a race track and betting, the team leader is always the ranking member and has the authority to bet as much of the team funds as necessary. Owner Icon Co-Leader Co-Leaders have all the powers of a Leader except for unassigning co-leaders. They can assign/unassign unlimited dealers, change a dealer's maximum authorized bet amount, accept/decline/kick a member, and disburse team money. Dealers Icon Dealers Dealers are appointed by the team leader and are the ranking team members when the leader and owner are not around. They are empowered by the leader to negotiate bets on behalf of the team with up to 50% of the teams money. This allows teams to run races even when the leader can not attend. Dealers will have seniority over each other based on their contribution level to the team. Members Icon Members Members make up the rest of the team. They have no power like the rest of the officers, but they can still handle a team race in the absence of any team officer. If there are enough members at a track and a challenge presents itself, the member with the largest team ownership will be empowered to negotiate a race. The difference between a member and a dealer doing this is that the member will only be able to negotiate an amount up to the combined ownership value of the members currently present at the track.
Can't find a team that suits your needs? Maybe you don't see yourself racing for someone else. Creating your own team is an option. If you've proven yourself as an individual then you can start your own team and lead others to victory.
To start the process of creating your own team, go to your Home. Then select the “Profile” tab and you will have options to the left, select “Team Status”. Teams Profile To the right of this section you will find the option to create a team. All you need to do is give it a name. After that you can upload your avatar and set your application requirements.
This is the only way to grow your team. Because you created the team, you are the leader and have the power to accept and decline member applications. It's important to select members carefuly. Strength will not necessarily come with numbers, it will come from the quality of it's members.
Accounts younger than 14 days and with Street Credit lower than 5000 may not create teams. You must also be a Member to create a team. Being a member in Nitto 1320 Legends gives many fun benefits, plus it removes all restrictions placed on Betting and Pink Slip Racing.
You can search and browse teams with the Viewer. If a racer is on a team, their team avatar will appear as part of their personal avatar cluster. Team avatars can also be seen at the race tracks. Clicking on a team avatar from anywhere in the game will launch that team’s profile in viewer. Reviewing a team’s profile in the Viewer will give you all the necessary info you’ll need to make your application decisions.
Clicking the join button will begin your team application process. This will prompt you to enter a brief message to the team leader. This is your opportunity to let him or her know why you should be a part of the team. You always have the option to leave it blank and let your reputation speak for itself.
All of your applications can be monitored from the team HQ. You may have applications out to many different teams. All of your applications will appear here. From here you can choose to cancel pending applications, clear declined responses, and select to join a team from the list of accepted responses. Once you click to join a team this section will then become the team HQ of the team you joined.
Every team has a communal bank account. All team members can deposit and withdraw funds from this account. Its purpose is so that the the team can benefit from the strength of its members. The collective financial power of the team may help everyone grow faster than they would individually. The money can be used to bet in races against other teams and to financially aid members in their growth.
Any amount of money a member deposits into the team account is considered a contribution and will earn them an ownership share of the team. This allows the member to have a vested stake in the team and also independently withdraw funds from their share. If any member’s contribution level reaches more than 50% percent, that member becomes the team owner. Your percent ownership of the team is relative to the amount contributed by the rest of the team members. This means that your share could go up or down as a result of more members depositing and withdrawing money. Your percent ownership will decrease as more money is infused. Rest assured that this extra money also increases the value of your share so that even though your percentage is lower, the money value remains the same. NOTE: Team Owner cannot own any part of the team no matter how much money they put into the team account. The role of the Team Owner is to manage the money and organize races.
Any member of the team can withdraw up to their share of the team funds at any time. For example, if the team has $100 in their team account and member A owns 10%, that member can withdraw up to $10 at any time. If the team should win a race and double their money to $200, that same member can now withdraw up to $20.
Because every member of the team has access to their share of the team funds, any four members of a team will be able to negotiate a team race with a bet. The catch is they can not bet more than their collective share of the team funds. So, if these four members all own 5% of the team and the team has $100 in the team funds, They can bet up to $20 of the team money. If there is a team dealer present, the dealer will be the ranking team member and be authorized to bet up to 50% of the team funds regardless of everyone’s collective ownership value. The team dealer will also choose the members that will compete if there are more than four members available.
The team account transaction history is available to every team member in the funds section of the Team HQ. This is a detailed list of any funds entering or leaving the team along with the name of the member and date. This allows everyone to keep track of the team’s money and any member’s activity related to the team funds.
Coming Soon.
This is where it all happens, posers get smoked and heros rise from the fumes. The track is where everyone meets to chat, see what the competition looks like, and show them what competition really is.
The Spectator Arena is where you can go during live tournaments and watch all the action while chatting with other players. The Practice Track is where you can test your car and hone your racing skills free of charge. These are the leaderboards which shows the top ranking racers by: Street Credit, Ballers, KOTH streaks, and Fastest Cars. These are the track types. Clicking on any of these except the tournament strip will open a menu of tracks that you can enter. Clicking the tournament strip will take you to the tournament menu. This is the list of tracks available in the track type you have selected. Clicking on one of these will take you to that track.
The race queue. This is where racers line up to race. In a rivals room, your incoming and outgoing challanges can be managed from this area. Team members in the room. If two or more members of the same team enter a track they appear together along with their team avatar in this list. The teams list alphabetically. Individual racers in the room. All individual racers and team members that are alone in the room are listed here. This list is alphabetical. This is the chat window for the track . This is where the room conversation appears. Everyone in the room can chat in this window. It can be moved and sized. The display area is where the racing happens. avatars at the bottom show who is who and cheer meters at the top show who is getting cheered and booed. Winners and match ups are also announced in this area so it's important to pay attention.
Most races aren't against just anyone. Opponents are carefully researched and sought out. When it comes time to face off against a specific racer, the rivals track is where you take it.
The rivals track is where you go to set up challenges with specific racers. When two racers agree on a challenge they will enter the race queue together. The pair will then line up to race together when it is their turn.
You can begin to create a challenge by clicking on the challenge button in the race queue area of the race screen. Selecting an opponent The first step is to select a racer from the room to race. Selecting Opponents car You will then select your opponents car. The default car that appears will be the car your opponent prefers to use, but you have the option to browse their garage and select a different car for your challenge. Selecting your car After selecting your opponent's car you will select your own car. Selecting a race type Once the cars are selected you will designate what type of race this is. You can select bracket racing if the race needs a handicap, or you can select to race heads up. Setting a wager The last step is to set a wager. You can bet nothing all the way up to your pink slip if you wish. You must own a second car to race for pinks so that you are left with something to drive in the event you lose your car. Completing the challenge If everything looks good you can click ok and send this challenge to your designated opponent. If your opponent accepts your challenge you will both be entered into the race queue. You can send out multiple challenges at once, but once a challenge is accepted all your other challenges will be cancelled.
This is where you will see all the challenges other people have sent you. Accepting an incoming challenge will place you and your challenger in the race queue. All other incoming challenges will remain in your incoming challenge area until you either respond to them or the challenger cancels the challenge.
Are you ready to own the track and race any challenger to keep it that way? You'll have to race any racer, any car, with any mods. Some may get to sit at the throne, only the best will stay there..
The fastest racer stays on the track. It's as simple as that. The king must race against any challenger to defend the title. It is a true test of skill, endurance, and tuning strategy. If you have what it takes to continue undefeated you will truly own the room as you will have the ultimate bragging right.
You can have your shot at the title by clicking the "line up to race" button in the race queue area. Racers line up and race one at a time. If you win you will become the king and go on to race against the rest of the racers in line. If you lose, you get out of the way.
Because there is no time for the king to negotiate bets before every race, the betting is handled a little differently on the KOTH track.The king has control over the betting. Upon becoming the king you will be required to set a bet limit. This bet limit is the maximum bet that you are will to accept from a challenger while you are king. This can be any amount you can afford. It can be set to 0 if you do not wish to accept bet. Once it is set it can not be changed until you lose and become king again.
Want to know who has the fastest four cylinder? Need to prove your city has the fastest racers? Or maybe you would like to see imports face off against domestics. Tournaments are here to make it all happen. Anytime tournaments
These are tournaments that are open around the clock. They are also unique in their payout structure. The anytime tournament pays prize money for every round you successfully pass in addition to a first place purse. All other tournaments only have prize money for first and second place. Scheduled events
Many different tournaments will be scheduled through out the year. Some tournaments will be weekly, some monthly, and some quarterly. The most important events will be held once a year, which leaves the winner plenty of time to gloat. The anatomy of a tournament
Once qualifying opens, eligible racers will be able to pay the entrance fee and join the tournament. The duration of the qualifying period may vary depending on the tournament so it is important to arrive promptly at the opening time. Step 2. Make your qualifying pass.
Once in, you can make your qualifying run. Every racer will have only one chance to make their qualifying run. You have to be ready. There won’t be any second chances. Trying to leave and re-enter the tournament in an attempt to re-qualify won’t work. Don’t waste any time either. If you don’t cross the finish line of your qualifying run by the time the qualifying period ends your run will not be counted.
When the qualifying period ends the ranks will be adjusted one last time. At this point the top 30 qualifiers will be confirmed and the wild card selection will begin.
It is important to stay and wait until this process ends if you did not qualify. Two wild cards are selected from all of the participants that did not qualify and let in to the final tournament list.
Once the 32 competitors have been selected, the room will close for everyone else and the tournament will begin.
All the first round matches are run at the same time. Your match will be announced to you on your screen and then you will proceed to your race. Once you finish your race you will be able to see the tournament bracket and watch as others finish their first round matches.
Once all the first round matches are finished the tournament will proceed one race at a time. Each race will be broadcast live to everyone in the tournament. Everyone will watch the matches as they are run. This will continue until the final match is run and there is a winner. The tournament is then over. The competitors can then remain in the room to discuss the event if they wish.
This type of racing puts an emphasis on accuracy and consistency instead of sheer speed. Any racer in any car has a chance to win. It comes down to the driver..
It doesn't matter how fast or slow your car is. Bracket racing is designed to create a fair race regardless of the overall speed of the cars involved. Each racer will choose a dial-in time before the race. The dial-in time is the racer's estimate of what his or her elapsed time will be. The difference between the two racer's dial-in times will be the head start time the slower car will receive. According to this method, both racers should reach the finish line at exactly the same time if they both ran a perfect race.
If either racer runs an ET faster than their dial-in time it will result in a disqualification. This is called a break out. If both racers break out then the winner will be the racer who ran closer to their dial-in time.
Some racers may consider posting a slower dial-in time than they are capable of in order to reduce the amount of head start given to their opponent. This is called sand bagging. There is technically no advantage in this technique since you can not run faster than your dial-in time anyway.
Even though your ET is the only number compared to your dial-in to check for a break out, your reaction time (RT) is still a very important part of the equation. This is the amount of time it takes a racer to leave the start after a green light. Since the elapsed time doesn’t start ticking until you leave the line, your reaction time can be your biggest disadvantage. The longer it takes for your to react the less time you’ve left yourself to reach the finish before your opponent without breaking out.
Bracket races can be confusing at times. Here is the easy way to figure out who the winner is. Step 1. Did anyone break out? If no, proceed to step 4. If yes, go to step 2. Step 2. If both racers broke out go to step 3. If only one racer broke out the racer that did not break out is the winner. Step 3. When both racers break out the winner is the racer with the ET closest to their Dial-in. Step 4. If neither racer broke out, the winner is the racer with the lowest time after adding their RT and ET.
This is racing is its purist form. No handicaps, head starts, dial-ins, or fancy math needed to see who won. The first one to the finish line wins.
Head to head racing, or heads up racing as it is sometimes referred to is a no handicap race. Both racers get the green light at the same time. The winner is the first racer to cross the finish line without fouling. It’s as simple as that. Racers will select this format when they feel they have a good match with another racer. If you want to know who the fastest is, H2H racing is for you.
Driving in 1320 Legends can be a little tricky. There is no steering. You don’t need it since you’re only going straight. It all revolves around your pedal work and shifting. Maintaining your traction during a launch will be the key to good ETs. Understanding all the controls will help you mater launching and running good times..
Your gauges will appear on the left or right of your screen to correspond with the lane you are driving in. Pay close attention to these. Taking your eye away for too long could spell disaster. Guage Tachometer - This will tell you what your engine RPM is. Digital Speedometer- This provides you with a digital display of your speed in mile per hour. Nitrous Gauge - This gauges will let you know how much nitrous you have left in your tank. Boost Pressure - This gauges reads your boost pressure in PSI. Gear - This displays the gear you are in. It will show and "N" for neutral and an "R" for reverse.
First things first, set your clutch engagement. Using the clutch pedal (the leftmost pedal), click and drag to set the clutch engagement. A setting at or near the bottom of the pedal will result in a soft clutch engagement (more slip) as you launch, allowing you to launch with more power without spinning your tires. A higher setting will result in a quicker clutch engagement that will allow you to more quickly get power to the ground, but may result in more tire spin than desired if you launch with too much power. The trick is to find a good combination of clutch engagement and launch RPM for each vehicle and modification level..
To stage, first shift your car into first gear by hitting the up arrow key on your keyboard. Then slowly hit the gas. You hit the gas by clicking and dragging on the gas pedal with your mouse. If you click at or near the bottom, you will barely give the car any gas. If you click at or near the top of the pedal, you will be using the maximum amount of gas (full throttle). Don’t worry; you don’t have to buy your own gas. As your car begins to move forward, keep an eye on your progress using staging meter on the left hand side of your screen. Your car is represented by a triangle indicator. As you move forward, you will notice that this indicator moves as well. Your goal is to move the indicator into the green area on the staging meter. Once your car is close to where you want it, you should shift back to neutral using the down arrow key, and apply the brake to bring your car to a stop. If you overshoot the staging area, you can shift your car into reverse by pressing and releasing the down arrow again (if you are already in neutral). Once your car is completely in the staging area, the both staging lights in the middle of the screen will turn on to let you know you are successfully staged.
It’s time to race! Now that you have staged the tree will activate and you will have to be ready to go when that green light turns on. While waiting for the light to turn green, hold your engine RPM at a certain level to get a good launch when you drop it into gear on green. Be careful though, if you launch too high in the RPM range, you will spin your tires and run a poor time. The trick is to find the right RPM for your vehicle (and modification level) that gives you just the right amount of wheel spin to get down the track as fast as possible. This will take some practice. Once the last light turns green, you should start down the track as soon as possible. The time it takes you to leave the starting line after the last light turns green is your reaction time. The game uses an amateur tree, which means the best reaction time you can get without fouling is 0.500 seconds. If your reaction time is less than 0.500 seconds, this will be considered a foul or "red light".
Your final task is to get your car all the way down the track, past the finish line. Once you have launched, you shift the gears by pressing and releasing the up arrow on your keyboard for an up shift (higher gear), and the down arrow on your keyboard for a down shift (lower gear). If everything goes well, you should never need to downshift during the race. With most cars, it is best to shift as the engine RPM approaches redline. Your engine RPM is displayed both on your car’s dashboard, as well as on the virtual tachometer superimposed over the race screen. The time it takes for you to cross the finish line from the starting line is your elapsed time, or ET. After a lot of practice, you should be able to run fairly consistent elapsed times for a given vehicle and modification level. At the end of your three runs, your reaction times and elapsed times are averaged, then added together to get your average total race time. This number is used to determine your standing against other players.
Your street credit level shows how you stack up. Money and cars are one thing, but you can’t buy respect. You have to earn your recognition and your titles. The more street credit you earn, the higher your level goes, and the more you distinguish yourself from the rest.
Every street credit level consists of four stages. Your stage will go up as you accumulate more street credit. Once you have passed four stages, your indicator color will change and you will advance to the next street credit level. The amount of street credit necessary to reach a new stage will vary depending on the levels.
Everyone starts the game with 0 street credit. You are new and have to prove yourself. This first level is a special stage, Stage 0. Once you earn enough street credit to reach stage 1 you enter the first real street credit level and you move up from the short but embarrassing first level of the game.
Street credit is won and lost on the track. Racers spend hours and sometimes days preparing their car for battle. They know that every race counts. When you show up to the track, you better be ready.
Most of the street credit you receive from a win is taken away from the opponent you beat. Because of this, your street credit is always at stake. Regardless of how much money you decide to bet your reputation is always on the line. The amount of street credit at stake is based on a variety of factors such as your opponents level, number of people watching your race, your bet, and the amount of booing or cheering you get.
The amount of street credit you stand to win or lose is based on the difference between your level and your opponent’s. If you face off against an opponent with a much higher street credit level, you are the underdog. Based on your street credit, your opponent should beat you. Because of this, you stand to win more than your opponent would. You can not afford to lose to lower level racers.
Beating beginners in private matches won’t help your standing in the rest of the racer community. Earning recognition on the streets only happens if someone sees you win.
The amount of people watching your race has a big effect on the amount of street credit you could stand to win or lose. If nobody is around to see you win then you don’t get much credit for it. On the other hand, if you manage to beat your opponent with the pressure of a huge crowd looking on, then you just just earned yourself a good chunk of street credit. Losing in front of everyone has a similar negative effect on your street credit. It’s best to not be the loser when everyone is watching.
Getting the crowd on your side is always a safe bet. Cheers in your favor can reduce the amount of street credit you stand to lose if you should fail. The extra cheering also generates some more street credit if you can pull off the win.
If the people don’t think you belong on the track, they’ll let you know! Getting booed can not only get in your head it puts your street credit at risk! A hostile crowd will increase the amount of street credit you stand to lose. But there is hope. You can throw all that booing back in the crowd’s face and turn that potential street credit loss into your gain if you win. Prove yourself and take your rewards.
You can’t buy street credit, but the amount of money you put on a race will effect the amount of street credit you stand to win or lose. The more you wager the more street credit is at stake. There is a lot of pride that goes along with racing for pinks. You can be sure that losing your car in a race will ruin your street credit.
In addition to earning street credit, you can earn badges that denote specific accomplishments or status. These icons will be another way for other racers to know what they are up against.
The are many different badges for many different accomplishments and status levels. A racer's badges will all appear in his or her avatar cluster as shown below.
Some badges will denote a users status and some will denote accomplishments.
Everyone will have a location badge that denote where they live. The color of the dot in the center corresponds with city they live in.
This badge denotes Moderator status. A moderator is a member of the game capable of helping users and moderating their use of the game.
Administrators are the developers of the game. Admin focus on higher level game issues and also govern moderators.
Trophy badges denote tournament wins. Gold trophies are first place wins and silver are second place. There can be a number next to the icon to show the number of trophies if there are more than one.
Win this badge by getting a perfect reaction time in competition. Private races will not count.
Do you have the funds to get this badge? A fat account balance will win you this status symbol.
Need to get that certain part or car now but don’t have the funds? Points are your ticket to get the things you want in the game when you want them! Points can give you the advantage you need over your opponents.
Need to get that certain part or car now but don’t have the funds? Points are your ticket to get the things you want in the game when you want them! Points can give you the advantage you need over your opponents.